Silent Hunter 3 Скачать На Русском

Download [PC] Silent Hunter III v.1.4 [RIP] [dopeman] torrent or any other torrent from the Games PC. Direct download via magnet link. Good thing I have a Russian version, I copied the files from there and added back some removed menu strings. I don't really see why you would do this man. Son_of_79 at 2013-03-07.
L A ST CHANGE: 20171 0 2 3 Please, if you. Want to give feedback. Find something wrong.
Or would like to have something added! This thread is meant as a documentation-resource and not intended for discussion and useless welcome-mails that contain no helping info.
You guys may continue to use the cluttered Susi-forum for that. If you have a question that you would like to raise, please try to use the on SuSi. If that does not help we have included links to the discussion-threads of the very projects. So if you want to ask a question, please post there in the mentioned threads because those deal with that specific topic there.
01 - 02 - 03 - 04 - 05 - 06 - 07 - 08 - 09 - 10 -. Soon: & 11 - 12 - 13 - 14 - for N.S.' Resources - What You Really Need! • You need reliable download-resources: • - which the largest around (~160GB) and includes the Plissken-Goldmine since summer 2014. • - I strongly recommend to use it in a more comfortable manner with FileZilla. And we also got a well-sorted • You need this stuff in any case: • - a working copy of SH3 (which will mostly be a DVD, there are, too) • - this guide for reference • - - no matter what, it is a must have if you want to enhance game-fun • - - for configuring/adding/removing/testing mods • - - for multiplayer-gaming • - - which eases your life and replaces many tools used before with new functions in an ALL-IN-ONE-solution.
• You need a place to discuss your view or ask questions: • - • - If you like intellectual folklore and understand German then pay a visit to the artists at MarineSims.de - but: You have been warned! (Re-)Installation Of SH3's basis: V1.4b There might be different opinions, but this approach actually works, so let's get some things straight right ahead: • The first victim of UBI's user-rights-nonsense is the user himself. We have seen their 'support' on dealing with Starforce. • Starforce is NOT compatible with Vista, nor with succeeding Windows-versions, and will not be. It must be removed. • A clean and unmodded stock install (also called 'plain vanilla') is the basis for ALL big-mods for SH3. Now the GOOD NEWS and this is going to help EVERYONE: • We have worked out several experiences of players returning to SH3 (mostly from SH5) and can help you.
• You can get yourself ANY version on eBay. If you got a you will NOT need this guide. • Follow THIS document VERY CLOSELY (this is crucial, you'll see why) and TO THE LETTER.
• You will be able to enjoy the unterwater-world of SH3 in ANY version of Windows! • You will be able to play without the DVD in the drive! • You will never have to care about the Starforce-nonsense again! = Very Important! = • Do not install to the 'Program Files (x86)'-folder-structure or anywhere in there as proposed by Ubisoft-Installer. • Always guide the installer to a custom path, for instance d: SH3-stock and do NOT use space characters in this path-name!
• Update if necessary to V1.4b as can be seen - you can check what version you have using • StarForce-freed as described Here's which steps to take to get it running. Again: Please follow CLOSELY.
>Only if you had installed SH3 before: • Copy your careers and data by securing the. Data cfg folder to anywhere you like. =>That way you do not lose your careers, settings, missions which are stored in%USERPROFILE% (Windows-handle). • Uninstall SH3. Otherwise it is not going to work.
• Run SFRemove, which is the of your/our choice. =>Needed to get the uninstall clean. =>Needed by Window-cleanup-routine because you have just done a driver-uninstall. Begin SH3 Installation: • Begin installation of SH3 as normal, BUT: =>Change the installation-path so you do NOT install to the default path 'Program Files (x86)'. Choose for example d: SH3-stock =>Do NOT uses spaces in the name of your desired installation-path.
DO NOT do it! • When you get to Game Shadow: *** CANCEL*** that install.
=>You will never need that outdated thing anyway. • When you get to finish screen DO NOT press 'Finish'. =>THIS IS VERY CRUCIAL! • Execute the with settings 'Run As Admin' and XP service pack 2. For the version I use this file is for instance called 'silent_hunter_3_dvd_1.4b_emea.exe' =>It is crucial to do this with Admin privileges, DO NOT try anything else or it is not going to work! • ONLY after #8 has completed, THEN hit finish.
=>This might look weird, and yes it is. But DO NOT close that install earlier. THIS IS VERY CRUCIAL!! • Then the launcher screen runs to check system specs and a reboot message appears. DO NOT reboot! =>This is crucial as well.
DO NOT reboot or it is not going to work. Chennai Express Mp4 Video Songs Free Download For Mobile. • Exit the specs-check screen. DO NOT choose Launch. THIS IS VERY CRUCIAL!! =>If you run the game at this time, you are toast.
So DO NOT do it! • Overwrite the files in the SH3 installation dir with the files in 'NO DVD rld-sh14.rar' which google finds for you! =>This is also to ensure you do not need the DVD in the drive when playing. Data Movies Intro to something else, for example: Original Intro =>The Intro is on many systems spoiled anyway and you will love quick startups. Only from now on RUN the game. Should now work. I strongly recommend to make a.zip of your installation NOW - you will need it.
You may now also copy back your previously backupped files. And If you have accidently run the game prior to this moment, then you have thereby activated StarForce.
In case you mistakenly activate the Starforce-Protection, and that is done by starting the game, there is a at your disposal. Please run that removal-tool and reboot again before playing SH3.
You may want to read why. System-Demands and Configuration - SetKeys - Change The Keyset - NEW: Simply run this function using which detects your language SetKeys is capable to assign up to six keys to one command and includes this macro-function of chain commands. - Play it with Voice-Commands using SPEECH.
(Link broken at the moment, will update) Notes on certain Windows-versions and patches. - many links from there! Limits and known bugs & issues See The only major thing are game crashes: SH3 runs very stable.
But a known issue are CTDs due to defective Savegames. Read these threads or ask us for help: • Never rewrite a save file (Rather name your saves like patrol1a, patrol1b, patrol2a.) • Always save on TC= 1 • Always save while you are in the command central. • Never save if there are contacts present • Try not to save close to land • Try not to save submerged A way to fix save corruption Game Resolution SH3's ingame-resolution is not 2016's state-of-the-art, but with some tricks you can expand it up to 1280x1024 or even WIDE-SCREEN.
SH3 works in these standard resolutions: 5:4= 1280x1024 4:3= 1024x 768 The HiRES-FiX (D3D9.dll) that we all have been using until now does only work for 4:3-screens. Since most of us use wide-screen-displays nowadays, let me tell you that there indeed ARE Widescreen-GUIs around, and not only for GWX as mentioned. So far I have seen in A-Z order: Ahnenerbe's Conus' (GWX only! Emco Msi Package Builder Starter Keygen Mac. Defaults to 1360x768!) * JCWolf's MaGUI's OLC's (ACM Reloaded as extension?) Rubini's (defaults to 1360x768!) * Vanjast's Other GUIs are obviously either incomplete, do not include WS-features or are only 'announcements' without any release. Here's a Youtube-clip showing how oversizing in works: * Note here that some GFX-cards do not get clear with 1360x768. Then you got to edit the d3d9.ini and change there to 1366x768.
If you need more help and all else fails, we can offer to CHAT ON TS3 and have a TEAMVIEWER-SESSION. Teamviewer FOR FREE Teamspeak3 FOR FREE.
Multiple Installs And YES! It is with only a few basic tweaks possible to have multiple installs of SH3 running on your system without interference. What's essential is that you, as soon as you have a basic install of Silent Hunter III patched to V1.4b running, make zip-archive of it, so that you can COPY that original install as many times as you want to different sub-directories - or simply let do the copy-and-activation-work for you. You may want to use one of these copies for playing a vanilla-game, another for testing mods and yet another for GWX and yes, yet another for NYGM, and. Ah yes, yet another for LSH, because it's such a cool mod - and so on, and so on for as many installations as you like. That way you do not ruin your NYGM-career only because you wanted to try out that new Uber-Boot-mod or something.
You still have the other directories UNinfluenced by that mod and still have a clean basis-version in your zip-archive. How do you handle all these installations? THE OLD APPROACH Have in every installation-directory to fix the Data-Path.
Have in every installation-directory to configure mods for this very installation. Have in every installation-directory along with its Big-Mod-Data-Files to have it run with this particular mod. THE NEW APPROACH.is! Simply let S3F do the copy, then let S3F do the multiple-installs-functions (MultiSH3 has 100% been recoded and included in S3F) and then let S3F run the corresponding versions of any other SH3-tool that is known. Let me give you examples: Nowadays I do no longer install by hand, I have burned a DVD with a correct installation and just unzip it on a new computer and then use to make copies and S3M-activate them for parallel usage. S3F does all that for me - and for you, too!
Just never use default installation-paths (although even GWX has it as default!) and pick one on your own choice! This way my directory-structure looks like this: E: SH3. SilentHunterIII-XtendedToolPack has a detailed instruction with concrete examples here. Mega-Mods There are quite some big-mods around. Please do not bother asking which is better compared to which ever else. Just try them out.
Now the best: You can find - for free and for you to try out. If you want to run a Mega-Mod, then the general 'order of appearance' must be: • Original SH3 • Update to 1.4b • No DVD fix • [your big-mod of choice], e.g. NYGM (see list below) • S3C • S3C Super-Mod-specific cfg files • S3H • S3S • PATSH3R ( can help you with most of this work ) • Mods to your liking (this is your 'mod-soup') 01.
GWX - Greywolves Expansion - - • PRO: one of the best mods of all time, MANY extensional mods • PRO: by far the most popular mega-mod for SH3 • PRO: works on older computers, very easy to install • CON: incorrect AI, way over the top as judged by real German U-Boot-KLs • CON: unfortunately no more continued since 2010 02. LSH - Living Silent Hunter III - - • PRO: maybe the best PLAYABLE big-mod there is • PRO: LSH does the most to expand the 'look & feel' of the game. • PRO: developed by people who went to sea with German U-Boote • PRO: better realistics, with a vast arsenal of extensions on board • PRO: still continued, finally a new version has been released • CON: does not work on older systems • CON: overly critic modders, pull everything else down • is basically a tuned CCOM plus: WS-GUIs, 10 ships, 20 planes, installer, Black Sea Campaign 03. NYGM - Not Your GrandMother's - - • PRO: still continued, is the direct descendant of the super-mod 'RuB' • PRO: is the work of capable programmers, one being from Ubisoft • PRO: The most realistic (='dark') gameplay and the most expanded AI. • PRO: Continuing from where Real U-Boat (RUB) left off. • CON: Some unrealistic 'features' such as boat 'sinking' at zero speed ('anti-hummingbird'). • a direct descendant of the original multi-developed super-mod RuB.
• has always been the closest to an 'officially approved' super-mod for SH3. WAC - War Ace Campaign - - • PRO: The most beautiful harbours ever • PRO: Every naval encounter is there in detail - WAC does the most to add real-life events.
• PRO: The most elaborately fleshed-out campaign system with historic warship movements and battles. • PRO: works on older systems, too! • PRO: A new release of WAC is announced to come - read more here: [WIP] 05. CCoM - Commander's Choice of Mods - • PRO: still continued, maybe the best tested big-mod out there • CON: overly critic modders, pull everything else down, no adequate discussion possible 06. KotA - Knights of the Abyss - • PRO: still continued, a German version is in the works • PRO: ANNOUNCED: 'Knights of the Abyss II: Hell is not over yet' • CON: could be cooperating with WAC instead of cooking another soup 07. PotD - Prowlers of the Deep - 08.
FF9 - Front-Flottille/9te - 09. AOTD - Aces of the Deep Modpack - I am now waiting 6 months for Saesch to answer his mails! FLB - Flottillenbasis 11.
MEG - Mas Edition Grupsom - - • PRO: is something similar to GWX3.0's effects but more 'light' so you can have quick loading when you play online. • If you want you can try if MEG works with GWX3.0. • CON: Desga is not there to support it. WEM - War Elite Mod - - • PRO: most units, more than any other mod • CON: 'Russian support' 13. UTW - U-Boats Total War is now included in KOTA 14. RUB - Real U-Boat by Beery Ian Cooper - - • PRO: one of the very first mods around. • • • CON: is now continued as NYGM.
IUB - Improved U-Boat - An 'all in one' mod for SH3, incorporating Real U-Boat and many other mods. WSM - War Ship Mod - You can even play warships with SH3. Note: If you want to re-invent wheels or start on your own mod-soup, then make SH3 more beautiful: a) SH3 V1.4b as basis b) Look at these interesting things that bring you eye-candy: Diving Ducks 'Open Hatch' mod, which was the first. It allows you to open the hatch to the forward section.
Lucagaeta's 'Conning Tower Open Hatch' mod, which opens the hatch to the conning tower. I works with DD's 'Open Hatch'. FlakMonkey's 'New Interiors' mod, which adds a complete interior except for the aft torpedo room. It incorporates DD's 'Open Hatch', so you use one or the other, but not both. 'Conning Tower Open Hatch' does not work with it. Torpedo Room for the Type II, by MCHALO12. C) a 'top-environment' is for example: MEP5 Foam B25_Grass volumetric clouds and fogs AHNENERBE WS d) Enhancing immersion/increase realism with.
Gameplay-Mods and Addons S3C JFO EC Enigma. E) Consider joining an online-flotilla (in other games referred to as clans) Last edited by BL!TZKR!EG; at 10:48 AM. Recommended Mods Even when you have decided to go for a certain big-mod, there still are great a many extensions that you can play and we are going to list some of them here.
Since the last update of this thread a sorting has begun. Our fellow HITMAN has written such a list and in the next step we will recollect everything to have it here in one place.
Until then, a valid place to start is his thread I am going to include this and the old newbie-thread after next release of WAC and, which are now my priority. If you want to take a look at other players', have fun!
Until then, stick to the lists provided in this very thread or our old collections: Even older: I am resorting all those old threads step by step so nothing gets lost. [/color] Modding In General [/color] If you want to dive deeper, and that is into modding, only then you need certain tools which are not helpful for the beginner.
Just to mention some of which we use. 10.01 7z - to pack our data - 10.02 NPP - Notepad Plus helps you compare and edit texts - 10.03 JSGME - for configuring/adding/removing/testing mods - - 10.04 S3F - to comfortably run multiple installs for testing - - 10.03 GiMP- to modify graphics - 10.04 XVI32-HexEdit - to edit raw data - 10.05 OllyDbg - - H.sie gave me that nice tool long ago and I do not regret it! 10.06 S3D - Silent 3ditor by Skwasjer - - 10.07 Diving Duck has also such a section: but most links are dead there. 10.08 Pack3D (by Sensal) to handle import/export and the.dat-files 10.09 Diving Duck's Scaling Wall - and more: 10.10 Timetraveller's SH3 Unpacker extracts/inserts/views the TGA files in a dat. Recommended Tools And Addons For Players 06.01 S3C - SH3-Commander (also called SH3C) - - SH3-Commander is not a mod per se. It is an AWESOME addon-program that allows you to manage you crew, award medals, change numerous settings, add sabotage and/or malfunctions, and a heap of other things.
It complements any supermod you choose with a host of controls and details which add to whatever campaign you choose. Definitely a must have for SH3.
It is one of those 'Don't leave home without it'-programs for SH3. Its latest version is V3.2. Optional are S3C-specific MODs (Yes! Multiplayer-Gaming There is an immense amount of game-fun that you will be missing unless you join up for multiplayer- and online-wolfpack-operations.
Therefore you need: 07.01 Tunngle - Tunngle Network Software Adapter - - - - Tunngle creates a network over your existing internet-connection. In short: Download Tunngle, run it, create a free account and make a port-forwarding for port 11155 in and out (TCP & UDP).
Information as to open TCP/UDP ports 17997 through 18003 to allow up to 8 players to join is OUTDATED and derives from the times before UBI closed their servers. 07.02 TS3 - TeamSpeak Voice-Chat Software - - TS3 lets you voice-chat while playing. 07.03 Find players on Tunngle-SilentHunterIII (Tunngle offers a dedicated server-channel for us!) Just open channel 'SilentHunterIII'.
07.04 You may also join one of the still (!) active wolfpack-clans, also called online-flotillas and now that you are here already anyway, why not ? 07.05 Make Sure You Run The EXACT(!) Same Mod-Setup. For instance: If you run WAC and other players run GWX or an own mod-soup then the MP-game will crash, so this is essential!